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Torgarian |
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| Description | Background and Personality | Family | Statistics | Will | Adventures | Fellow Adventurers |
Torg. |
DescriptionTorgarian ("you can call me "Torg"") is a human male standing about 6'6" tall and weighing about 265#. He has brown hair and hazel eyes, and is in his late teens or early twenties, with an engaging grin.He is most often seen by the adventuring community in spotlessly clean full plate mail and wielding a greatsword or warhammer. An obsidian war eagle pendant hangs outside the armor, and an iridescent spindle-shaped ioun stone circles his head. |
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Background and PersonalityTorg is a man whose physical prowess - strength, agility, and endurance - is evident. However, the gods that blessed him with such graced him with slightly less than average intelligence and wisdom. Torg, therefore, is an excellent man to have at your back, butnot one to turn to for strategy and tactics.All that aside, however, Torg is both kind and patient, and very good with children. He also has a soft spot in his heart for the "little people" - almost everyone smaller than he - but particularly halflings. He grew up in an area with a large halfling population, and learned about them and their ways, even to worshipping the halfling goddess Sheela Peryroyl. Torg started his path to an adventuring career when he broke the plow (not knowing his own strength) and his father made him go to the blacksmith and learn to fix it. There he found a sword, and started practicing with it, becoming quite good even without formal instruction. One day, his friend Sacore, a halfling rogue and adventurer, suggested that Torg go to Ravens Bluff and join the Watch and protect the little people of the city. Torg left, and became an adventurer in Ravens Bluff. Torg likes drinking and eating competitions
with halflings.
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FamilyTorg's father is a farmer, with a farm outside of Ravens Bluff. |
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| Strength | 18 | +4 | 22 | +6 |
| Dexterity | 16 | +3 | ||
| Constitution | 18 | +4 | ||
| Intelligence | 8 | -1 | ||
| Wisdom | 9 | -1 | ||
| Charisma | 8 | -1 |
| Initiative: | +7 (+4 Dex, Improved Initiative) |
| Armor Class: | 22 (+1 Dex, +8 Full Plate armor +1 (Invulnerability),
+2 Ring of Protection )
26 with +2 Shield, Energy Protection 17 with +2 Bracers of Armor only |
| Speed: | 20 ft. |
| hp: | 171 |
| Attack: | BAB +15/+10/+5
+27/+22/+17 melee (+4 Greatsword 2d6+13 [17-20/x2 (15-20/x2 3/day if invoke scabbard)]) +25/+20/+15 melee (+2 Warhammer 1d8+11 [19-20/x3]) +24/+19/+14 melee (+1 Warhammer, Icy Burst 1d8+10 +1d6 (or +2d10 if crit) [19-20/x3]) +18/+13/+8 ranged |
| Special Qualities: | Bonus Feats |
| Saves: | Fort +16, Ref +13, Will +9 |
| Size: | Medium |
Feats:
Armor Proficiency (light,
medium, heavy), Blind-fight, Cleave, Combat Reflexes, Great Cleave, Improved
Critical (Greatsword, Warhammer), Improved Initiative, Iron Will, Lightning
Reflexes, Power Attack, Prone Attack*, Shield Proficiency, Weapon Focus
(Greatsword, Warhammer), Weapon Proficiency (Simple, Martial), Weapon Specialization
(Greatsword, Warhammer) .
*Prone Attack (Sword and Fist, p. 8)
[General]: You attack from a prone position without penalty.
Prerequisites: Base
attack bonus +2, Dex 15+, Lightning Reflexes.
Benefit: You can
make an attack from the prone position and suffer no penalty to your attack
roll. If your attack roll is successful, you may regain your feet immediately
as a free action.
Skills:
| Skill | Total | Ranks | Ability Mod | Modifiers |
| Climb | +1 | 0 | +6 - Str | -5 armor check penalty, included |
| Craft | -1 | 0 | -1 - Int | |
| Handle Animal | +9 | 10 | -1 - Cha | |
| Hide | -2 | 0 | +3 - Dex | -5 armor check penalty, included |
| Jump | +1 | 0 | +6 - Str | -5 armor check penalty, included |
| Listen | -1 | 0 | -1 - Wis | |
| Move Silently | -2 | 0 | +3 - Dex | -5 armor check penalty, included |
| Ride | +18 | 18 | +3 - Dex | -5 armor check penalty, included
+2 circumstance (Military saddle), included |
| Search | -1 | 0 | -1 - Int | |
| Spot | -1 | 0 | -1 - Wis | |
| Swim | +16 | 10 | +6 - Str | -5 armor check penalty, *not* included |
Equipment:
| Animals | ||
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| Magic Items | Magic Items Traded, Given Away, or Used | |
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Original material © Maryrita Steinhour,
2002, 2003.
All other material is the property of its
respective copyright owners.