SacoreUNDER CONSTRUCTION |
| Description | Background and Personality | Family | Statistics | Adventures | Fellow Adventurers |
PC Picture. |
DescriptionPC Description |
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Background and PersonalityPC Background |
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FamilyPC Family |
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| Strength | 10 | 0 |
| Dexterity | 18 | +4 |
| Constitution | 10 | 0 |
| Intelligence | 16 | +3 |
| Wisdom | 10 | 0 |
| Charisma | 11 | 0 |
| Initiative: | +4 (Dex) |
| Armor Class: | 18 (+4 Dex, +2 Leather armor, +2 Ring of Protection) |
| Speed: | 30 ft. |
| hp: | 24 |
| Attack: | BAB +3
+8 melee (Rapier, MW 1d6 [18-20/x2]) +6 melee (Rapier, MW 1d6 [18-20/x2]) + +3 melee (+2 Shortsword 1d6+2 [19-20/x2]) (Two weapon style) +5 melee (+2 Shortsword 1d6+2 [19-20/x2]) +3 melee (Dagger 1d4 [19-20/x2]) +3 melee (Sap 1d6 subdual [x2]) +7 ranged (Shortbow, composite 1d6 [x3]) |
| Special Qualities: | Sneak attack +2d6
Evasion Uncanny dodge (Dex bonus to AC) Track, Two-Weapon Fighting, Ambidexterity Favored Enemy: Thayvians |
| Saves: | Fort +4, Ref +7, Will +2
+1 to saves vs. energy draining and death |
| Size: | Medium |
Feats:
Acrobatic (+2 on Jump,
Tumble), Ambidexterity, Armor Proficiency (light), Strong Soul (+1
to Fort and Will saves, additional +1 to saves vs. energy draining and
death), Track, Two-Weapon Fighting, Weapon Finesse (Rapier), Weapon Proficiency
(club, crossbow (hand, light, or heavy), dagger, dart, heavy mace, light
mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite),
short sword).
Skills:
| Skill | Total | Ranks | Ability Mod | Modifiers |
| Balance | +12 | 7 | +3 - Dex | +2 synergy (>= 5 ranks Tumble), included |
| Bluff | +0
(+2) |
0 | +0 - Cha | +2 circumstance involving Rashemi (Token of the Hathran), not included |
| Climb | +7 | 5 | +0 - Str | +2 circumstance (Climber's kit), included |
| Decipher Script | +4 | 1 | +3 - Int | |
| Diplomacy | +0
(+2) |
0 | +0 - Cha | +2 circumstance involving Rashemi (Token of the Hathran), not included |
| Disable Device | +12 | 7 | +3 - Dex | +2 circumstance (MW Thieves' Tools), included |
| Escape Artist | +8 | 5 | +3 - Dex | |
| Hide | +8 | 5 | +3 - Dex | |
| Intimidate | +1 | 0 | +0 - Cha | +1 speciality (Bard's Guild Apprentice), included |
| Jump | +10 | 6 | +0 - Str | +2 unnamed (Acrobatic, S&S),
included
+2 synergy (>= 5 ranks Tumble), included |
| Listen | +3 | 3 | +0 - Wis | |
| Move Silently | +8 | 5 | +3 - Dex | |
| Open Lock | +12 | 7 | +3 - Dex | +2 circumstance (MW Thieves' Tools), included |
| Perform
(Juggle, Whistle Pipe) |
+2 | 2 | +0 - Cha | |
| Pick Pocket | +8 | 5 | +3 - Dex | |
| Ride | +5 | 0 | +3 - Dex | +2 circumstance (Military saddle), included |
| Search | +10 | 7 | +3 - Int | |
| Spot | +3 | 3 | +0 - Wis | |
| Swim | -2 | 0 | +0 - Str | -2 competance (Umberlee - dolphin pin), included |
| Tumble | +14 | 7 | +3 - Dex | +2 unnamed (Acrobatic, S&S),
included
+2 synergy (>= 5 ranks Jump), included |
| Wilderness Lore | +5 | 5 | +0 - Wis | |
Equipment:
| Animals | ||
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Original material © Maryrita Steinhour,
2002, 2003.
All other material is the property of its
respective copyright owners.