Aramil Siannodel |
| Description | Background and Personality | Family | Statistics | Adventures | Fellow Adventurers |
| Strength | 10 | 0 |
| Dexterity | 18 | +4 |
| Constitution | 12 | +1 |
| Intelligence | 13 | +1 |
| Wisdom | 11 | 0 |
| Charisma | 10 | 0 |
| Initiative: | +4 (Dex) |
| Armor Class: | 18 (+4 Dex, +4 Chain shirt) |
| Speed: | 30 ft. |
| hp: | 20 |
| Attack: | BAB +1
+1 melee (Rapier 1d6 [18-20/x2]) +7 ranged (Longbow, MW 1d8 [x3]) |
| Special Qualities: | Spontaneous casting
Turn Undead Racial traits:
Clerical domains:
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| Saves: | Fort +5, Ref +4, Will +2 |
| Size: | Medium |
Feats:
Armor Proficiency (light, medium, heavy),
Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Rapid Shot,
Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Longbow).
Skills:
| Skill | Total | Ranks | Ability Mod | Modifiers |
| Handle Animal | +1 | 1 | +0 - Wis | |
| Knowledge (Religion) | +5 | 4 | +1 - Int | |
| Listen | +3 | 1 | +0 - Wis | +2 racial |
| Ride | +8 | 2 | +4 - Dex | +2 equipment, Military Saddle |
| Search | +4 | 1` | +1 - Int | +2 racial |
| Spot | +4 | 2 | +0 - Wis | +2 racial |
Spell list (standard):
0th-level spells (3/day, DC 10): detect
magic, guidance, resistance
1st-level spells (1+1/day, DC 11): command,
true strike (domain)
Equipment:
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| Honors and Organizations | ||
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| Magic Items | Magic Items Traded, Given Away, or Used | |
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Original material © Maryrita Steinhour,
2002, 2003.
All other material is the property of its
respective copyright owners.