Aramil Siannodel


Description Background and Personality Family Statistics Adventures Fellow Adventurers



Aramil Siannodel.

Description

Aramil Siannodel is a moon elf from Archendale, one of the Archenriders charged with keeping the Dale secure. He stands about 5'4" - a little tall for an elf - with dark hair and deep green eyes. The most prominent feature about him is his longbow - it is of excellent quality and both well-used and well-cared-for. A rapier hangs at his hip, though a skilled observer would note that it is not nearly as well-used as the bow. 

Background and Personality

PC Background

Family

PC Family 


Statistics

Male Moon Elf, Cleric 1 (Solonor) / Fighter 1
5'4", 100#, dark hair, deep green eyes, 148 years old (DoB ? (2002))
Alignment: CG
Home Region: Dalelands (Archendale)
Deity: Solonor
 
 
Strength 10  0
Dexterity 18 +4
Constitution 12  +1
Intelligence 13 +1
Wisdom  11 0
Charisma 10  0

 
Initiative: +4 (Dex)
Armor Class: 18 (+4 Dex, +4 Chain shirt)
Speed: 30 ft.
hp: 20
Attack: BAB +1
+1 melee (Rapier 1d6 [18-20/x2])
+7 ranged (Longbow, MW 1d8 [x3])
Special Qualities:  Spontaneous casting
Turn Undead

Racial traits:
+2 Dex, -2 Con
Immune to magic sleep
+2 saving throw bonus vs. enchantment
Low-light vision
+2 racial bonus on Listen, Search, and Spot
Proficient with rapier, shortbow, longbow, composite shortbow, composite longbow
Favored class: wizard

Clerical domains:
Elf - Point Blank Shot
       Spell: True Strike
War - Weapon focus (Longbow)
       Spell: Magic Weapon

Saves: Fort +5, Ref +4, Will +2
Size: Medium

Feats:
Armor Proficiency (light, medium, heavy), Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Longbow).

Skills:
Skill Total Ranks Ability Mod Modifiers 
Handle Animal +1 1 +0 - Wis   
Knowledge (Religion) +5 4 +1 - Int  
Listen +3 1 +0 - Wis +2 racial
Ride +8 +4 - Dex  +2 equipment, Military Saddle
Search +4 1` +1 - Int +2 racial
Spot +4 2 +0 - Wis +2 racial

Spell list (standard):
0th-level spells (3/day, DC 10): detect magic, guidance, resistance
1st-level spells (1+1/day, DC 11): command, true strike (domain)

Equipment:
 
Animals  
  • Light riding horse 
    • Military saddle
    • Bit and bridle
    • Saddlebags
Honors and Organizations  
  •  Archenrider of Archendale
 
Magic Items Magic Items Traded, Given Away, or Used
  • None
  • None
Mundane Items
  • Arrows, 20
  • Backpack
  • Chain shirt
  • Cleric Vestments
  • Explorer's Outfit
  • Holy symbol, silver
  • Longbow, MW
  • Pouch, belt
  • Rapier
  • Rope, silk, 50'
  • Spell component pouch
  • Waterskin
 

 

Return to top.


Adventures

A summary of Aramil's adventures.

Return to top.


 Fellow Adventurers

Some of Aramil's fellow adventurers.

Return to top.


 
 

Original material © Maryrita Steinhour, 2002, 2003.
All other material is the property of its respective copyright owners.